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Thursday, 4 April 2019

Superluminal Stardust 1.4.0 for Adobe After Effects

Superluminal Stardust - a unique modular system designed to simulate particles in 3D mode and create stunning beauty of its special effects. Graphics Superluminal Stardust is designed to work with the program Adobe After Effects.

Create rare and not ordinary special effects with the help of this system, edit effects, use numerous presets that offer the widest choice for creativity to the user of this application.

You can create; light, structural, diffuse, geometric, fractal, multidimensional, anthropomorphic, fire and smoke effects and other various types of special effects that can be used for editing or creating your multimedia projects movies, home videos, clips, and so on. In addition, the application interface will be quite understandable to most users, so that an experienced user and a beginner can figure out pretty quickly.
Main New Features:
- 3D Library – Nearly 200 textured 3D models loaded with a single click, parented to a controlling Null layer. The library is available for download from the Preset window.
- Connect – connect physical particles to each other using various constraint types, for creating Springs and Chains.
- Planar reflection – Have object reflect off of planes.
- Model Path Deform – Deform models in 3D space using masks or paths defined with AE lights.
- Groups – Transform model parts by OBJ groups.
- Subsurface scattering – Create organic lighting look for surfaces.
- New Material options – Refraction , Emissive , Adjust Environment and Reflection .
- Model node as emitter source – Create emitter source with model node and apply deformers.
- Speed – Up to 15% faster render.
- Gloss / Roughness – Inverted for easier import PBR materials.

In Depth:
- Model node – Added segments to extruded path for better deformation.
- Model node – Auto load 3D Model material textures on import.
- Model node – Respect node active state when connected to particle nodes.
- Particle node – Set ‘Use model’ to either ‘All’ or ‘Random’ for when multiple model nodes are connected.
- Transform node – Use Null layer for easier transformation control.
- Physics -Better interactive responsiveness while tweaking physical particles.
- Physical forces – New spherical type: ‘Particle birth’. used to attract particles to their birth position.
- Physics forces – New parameter for spherical forces: ‘To distance’. Factors the distance to the influence.
- Main effect render options – Make environment layer visible in render.
- Main effect render options -Select ‘Helpers’ render color.

Version 1.4.0:
• 3D volumetric lights - respecting the scene shadows.
• GPU Circles / Clouds - Vastly accelerated circle and cloud particles render using GPU.
• Overall performance streamlining.
• Mesh smooth - Refine Model meshes.
• Better DOF. Controlled by the render setting quality.
• Shadows Catcher Material - Shadows get rendered on an otherwise transparent surface.
• New Render Outputs - Shadow, Volumetric.
• Fog - Add a volumetric effect to the scene.
• Offset Emitter Time (Pre-Run) - Time-shift specific emitters to set initial state.
• OBJ file import - Native OBJ File.
• Reflection - New: Affect distortion by surface normals.
• Maps - Added: Density property.
• Replica - Added: Orient to path.
• Fix - Single model - studio cam.
• Fix - Layer emitter - skip empty alpha.

System requirements:
• After Effects CC2015 and later, GPU with OpenGL 3.3 and later 3D models.
• 1 GB of RAM, 100 MB of hard drive space

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